Sunday, September 28, 2008

Lex Luthor Beta 1b released!




As I promised earlier in the week, here's the latest Lex Luthor update. He has all the following updates over the alpha release from last January:

- 27 Sep 2008: Beta 1b
- fixed bug in Failsafe Emission
- added air version of Failsafe Emission (& you can can combo into it!)
- lots of minor bugfixes and combo tweaks throughout
- added Special: Tyrant Drill
- added shocked, frozen special anims

- 25 Sep 2008: Beta 1
- tweaked Special: Stiletto Blade (it's now an expansion-type move, for one thing)
- added Special: Electrified Armor
- added Hyper: Failsafe Emission
- added Hyper: Nanite Swarm
- added fwd/back dashes
- added new sound effects, voices, and effect sparks

All in all, he's a much more solid character than he was before: 4 specials, 2 hypers, pretty decent AI, etc. Still quite a bit more we plan to do with him before he's done, but I felt like I needed to get him out there for all y'all to start playing with. Enjoy, post any feedback/ bug reports here at the ScruffyDragon forum.

What're you waiting for? Go grab Lex Luthor Beta 1b here!
(Will be uploaded to the ScruffyDragon portal later)

Wednesday, September 24, 2008

Lex is in beta

I just sent out the beta invitations to my testers and ScruffyDragon teammates to get final feedback before this weekend's release. Looks like he'll have 3 specials, 2 hypers, and various other smaller tweaks & enhancements over the January 4th alpha release. Stay tuned for the release announcement later this week! :)

Monday, September 22, 2008

Luthor Beta 2 is in sight...

So the past few days I've been inspired to, if not finish Lex Luthor, at least make a more well-rounded beta fit for public consumption. To that end I've been adding several new moves and tweaking old ones (as I mentioned a few weeks ago), adding sound effects to various movements (e.g. the intro), double-checking clsn boxes, and adding most of his missing sparks and animations: tonight I added the various dust & hitspark effects my characters all use, plus a new forward dash, boot jet sparks on jump & superjump, a lose pose... basically lots of little stuff. Plus this new hyper:
Nanobomb Hailstorm

So what's left? Well, you can always check his page at our team's WikiDragon site. The "what's left" entry over there, which I just updated, lists these things I still want to do before the beta release:
* still needs a hyper portrait! :(
* backward dash
* Special: Energy Shield
* a few more sound effects

Yeah, that's it. :) I've still got quite a bit I want to add to the final version, but this beta is LEAGUES ahead of the first one I released earlier this year. My beta testers will be getting it later this week, so a public release may drop as early as this weekend.

Tuesday, September 09, 2008

New from LexCorp...

So, over on the shiny new WikiDragon portion of the ScruffyDragon site, I put up a request for help with Lex Luthor, and a brief sketch of a few of the moves I had in mind. Within a week, I had two awesome submissions from two very talented spriters and friends, which tonight I've coded into the character. I have a few more tweaks to make, then I'll turn him loose as Beta 2.
First, thanks to Tenchimuyo4ever, Lex now has a supercool "Electrified Armor" anti-air move (the Stiletto Blade special, his old anti-air, has been changed to an expansion-type move like Wolverine's Berzerker Barrage):


Second, courtesy of Kojunho89, is a new hyper which I'm calling "Failsafe Emission." Think of it as Chun-Li's Kikkosho hyper from the Versus series, but in midair. ;)


So, kudos and thanks to both these great guys. Look for more soon!

Friday, August 22, 2008

Coming back online...

Okay, so we've successfully made the move from Utah to Virginia, and things are beginning to calm down a bit, so it's back to MUGEN work for me. Daraku over at the ScruffyDragon forums offered to help me finish Elektra, and produced a sweet ninja star throwing anim... so I coded it up tonight:


More soon.

Sunday, July 06, 2008

Been too long

Yeah, it's been a while since I posted something. Larramones, my partner in crime on Sinestro, had a hard drive failure and lost a bunch of work. But he's back at it now, and has sent me a new kick, and a new guard:


I'm also adding the "Needle Storm" hyper I prototyped for him as part of Parasite's "Sinestro" power set:


Oh, and I'm getting ready to move my family over 2000 miles cross-country next week. So expect updates to be pretty thin on the ground for the next little while.

Tuesday, May 13, 2008

One step closer...

So, now that school's out for a little while I've been working more on Parasite, and I finally got around to making him an intro and a couple of winposes:



I've also been adding power sets; the first public release looks like it's going to have 40 or so different power profiles. That makes for a LOT of preview images, so I've updated his WIP page to use mouseover javascript instead of trying to cram them all onto a single page; mouseover the power icon for the power set you want to see (note that they're not all implemented yet)