Monday, May 27, 2013
I'd said I was going to post something new here every Friday night. Then I went out of town on a house-hunting trip, and things got kind of busy. So... I missed blogging this past Friday, but what I did do, is get Quilt to the Minimum Viable Product stage, meaning it's online and you can play it, even if all the mechanics have yet to be ironed out.
The cool thing about working on something new that's not a blog post or Tangle tutorial is that my Tangle game library actually grew as a result of something I needed for this project, instead of me having to deliberately grow it by design. That was kind of a "duh" moment for me, actually: for the past year or so, my blogging here has gotten a little wrapped around the axle of the Let's Make a Canvas Library car, so to speak, and I didn't have the spare attention to work on anything else, or really to even work on Tangle as much as I would like. Now, in the past 2 weeks, I've put together a game (albeit a simple one), and Tangle has organically grown in the process! So, yeah. I should've been doing it this way all along, methinks.
I'm not finished with Quilt yet; there are a few more features I think it really needs to be "done" (mobile support, more levels, and level-reset command top the list), but to honor the spirit of One Game a Month, when May's over, I'm going to stop tinkering with it and move on to the next game on my backlog. :)
In my next post, I'll try to talk in more detail about Quilt, and the changes it prompted me to make in Tangle.